![]() When selecting doodads to place, I've noticed that it gives you different versions of that item. Also, after messing up placement and trying to mess with it, I've found that there is no way to remove the bridge terrain other than reloading the map to a previous saved state.ģ. Theres spots where you can see clear through the terrain, they never line up evenly with each side of the bridge where it connects to the cliff, and I cant seem to make the bridge any longer than the default length when you click and place. When attempting to lay a terrain object bridge over a river or canyon, it completely distorts and messes up the texture of the terrain I place it on. ![]() Does this mean I am missing dependencies or my files or corrupted or something? The objects read out names of things such as "aiur rocks" or "xel'naga console (destructable)" but they just show up on the map and in the previewer as the little checkered spheres.Ģ. In the Terrain Objects and Doodads lists there are many objects that are just little white checkered spheres. I've been working on a custom map and have run into a few things that I would like to ask for some information on. ![]() I am new to the map editor and new to SC2 in general.
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